BOTW is mostly good. That said, the difficulty is an utter flatline. The only challenge is in your skill in the puzzles.

Weapon scaling is thanks to the shoddy durability almost non-existent (you'll be using trash weapons on trash mobs which will last about as long as well... trash, meaning each encounter takes equally as long).

Enemy attacks are either OHKOs or "so weak you might not bother with it" and the cooking system makes health restoration annoying since encounters dont heal anymore.


That said, the characterization of the world is mostly well done (except for the one Champion I've met who seems to literally only be "I crush on Link", which is just a terrible flat character).

Fixing the first two is pretty easy. High tier weapons should have massively reduced durability damage against trash mobs or alternatively make weapon restoration possible a la dark souls (and for gods sake make it possible to pawn off weapons at the store).

Enemy attacks just needs rebalancing.

The cooking system is pretty easy to fix as well, just let me cook straight from the inventory when near a cooking spot. This is a case where "realism" (can only cook one thing at once, having to hold ingredients) hinders actual "fun". It's just tedious.

Also, make cooked recipes register in the Hyrule compendium, that way I don't need an external FAQ to see what cooks well together and what doesn't.

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